Export 219 results:
Bennett A, Leonard JJ.  2000.  A behavior-based approach to adaptive feature mapping with autonomous underwater vehicles. {IEEE} J of Oceanic Eng. 25:213-226.
Leonard JJ, Feder HJS.  2000.  A computationally efficient method for large-scale concurrent mapping and localization. Robotics Research: The Ninth International Symposium.  (2.24 MB)
Leonard JJ.  2000.  Cooperative mapping and navigation for multiple unmanned underwater vehicles. International Unmanned Undersea Vehicle Symposium, Naval Undersea Warfare Center.  (1.46 MB)
Leonard JJ, Feder HJS.  2000.  Experimental analysis of adaptive concurrent mapping and localization using sonar. Experimental Robotics VI. 250:297-306. (4.31 MB)
Leonard JJ.  2000.  Large-scale concurrent mapping and localization. Proceedings of SPIE.  (924.74 KB)
Lim JH, Leonard JJ.  2000.  Mobile robot relocation from echolocation constraints. {IEEE} Trans Pattern Analysis and Machine Intelligence. 22:1035-1041.
Fulton TF, Cassidy CJ, Stokey RG, Leonard JJ.  2000.  Navigation sensor data fusion for the AUV REMUS. Proceedings of the Symposium on Underwater Robotic Technology, World Automation Congress.  (1.33 MB)
Bosse M, Newman P, Leonard JJ, Teller S.  2003.  An Atlas Framework for Scalable Mapping.  (654.21 KB)
Newman P, Bosse M, Leonard JJ.  2003.  Autonomous Feature-based Exploration. Proc {IEEE} Int Conf Robotics and Automation. 1:1234–1240. (264.74 KB)
Leonard JJ, Newman PM.  2003.  Consistent, Convergent, and Constant-time SLAM. International Joint Conference on Artificial Intelligence.  (448.97 KB)
Newman P, Leonard JJ.  2003.  Pure range-only sub-sea SLAM. icra. 2:1921-1926. (324.86 KB)
Leonard JJ, Newman P, Rikoski R, Neira J, Tardós J.  2003.  Towards robust data association and feature modeling for concurrent mapping and localization. Robotics Research. :7–20. (726.34 KB)
Rikoski R, Leonard JJ.  2003.  Trajectory Sonar Perception. Proc {IEEE} Int Conf Robotics and Automation. 1:963–970. (2.71 MB)
Bosse M, Rikoski R, Leonard JJ, Teller S.  2003.  Vanishing points and three-dimensional lines from omni-directional video. The Visual Computer. 19:417–430. (4.92 MB)